Internet cafes reviving by turning them into Game centers

Do you recollect the days when Internet was limited to the rich and s used to charge anyplace between INR 15 – 20/hour? Most digital bistro administrators profited riding on the teen fixation on recreations. Players like Sify had internet management solutions which could time your use and lock the screen when the stipulated paid-for time was up..

And after that internet got to be cheap to everyone could afford the cost of it. This affected the cyber cafes. In major cities,its very hard to locate a internet cafe,but the trend still proceeds in Level 2 and Level 3 cities.Chris Lee is a Korean national who saw the chance to revive the cyber cafes and began to tap into it with his organization Funizen.

Chris began his profession in South Korea where he was a Project Manager for a US-based organization. However, he soon moved to the gaming business as that was where his heart lay and joined Nako Interactive as Marketing Director. He was in charge of game localization in various countries like,China,Thailand, Indonesia and Taiwan among others. Given its vast youth population,Chris realized India, as well,had an untapped market potential in gaming.

Chris says, “India’s population is very nearly the same as China’s (In May 2012, the Indian Government said the populace was 1.25 billion and in 2020, it will be 1.4 billion while China will have 1.3 billion). We simply need to see the popularity of gaming in China to appreciate what can perhaps be done in India. Coupled with the fact that graduates are smart and very sensitive to trends universally; the work environment is equipped to success.Of course, an IT-driven industry means simple access to web too!”

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However,gaming has not yet picked up in India. Funizen works on two different models – one is cyber cafe management software which helps cafe admins secure their machines, by forestalling unauthorized software downloads and other, helps them deal the way online games are played from their PCs.The organization install the cyber cafe software free in Level 2 cities and then train the cyber cafe admins on better management of the cafes.They then cafe admins about e-pins a kind of online money for playing particular multiplayer games, which are utilized to purchase playing time in these MMORPGs (Massively Multiplayer Online Role Playing games)and for in-game items.

To promote gaming,the organization has launched a game called Elsword-free game download and conduct gaming tournament across the nation.This is also expected to bring in better incomes for the organization.At present they claim to have around 100,000 users on the platform and have raised up $2 Million in a series,round from US based VCs (couldn’t be confirmed as names of VC’s are not revealed because of confidentiality clauses as claimed by Chris).

What is the future of virtual money?

We all are held with a curiosity about purchasing online and even doing window shopping on computer in today’s world. The actual quest is to look for what is free or even discounted. Considering that in account many gaming industry and others emerged as demanding best mmorpgtop fps games to download free for everyone. All the players had always been left to enjoy games as long as they are not limited by time and money. But, when players had to advance very quickly in levels, they felt the need of purchasing. Gaming offers have always been in virtual cash which players can gather using real cash. They pay real cash for which virtual cash alternate is made. With a simple online transaction and a quick mail, players are given instant access to unlimited fun.

Virtual money also commonly known as Game e pins is the zenith of today’s world of online transactions. They not just let us do quick purchases but also are reasonably priced. The quest of virtual money has not just dwelled the world of gaming, but it also seems to come in the form of apps and other gadget accessories. Soon, the crush for virtual money will be entering all other possible fields which people often frequent and use. The biggest wonder of all time is how can a person limit his desire of purchase with so much available on a shop to buy? The answer is why should someone control from buying anything? There is always enough room for lavish purchase and unlimited enjoyment. 

[Source -http://www.quora.com/Seo-Vicky/Posts/What-is-the-future-of-virtual-money]